Connor Olohan

3D Environment Artist

Unreal Engine 5 · Maya · Substance 3D Painter & Designer · ZBrush · Blender · SpeedTree · Unity

Cambridge, United Kingdom · First Class BA (Hons) in Computer Game Art · TIGA Accredited

About

I’m a 3D game environment & prop artist focused on building cohesive, game-ready worlds with strong composition, readable materials, and atmospheric lighting. I enjoy taking an environment from blockout through final polish—keeping performance, modularity, and presentation in mind, with a strong attention to detail.

What I do

Environment scenes, modular kits, and asset packs for real-time engines—covering modeling, UVs, texture workflows, set dressing, and lighting. My goal is to create spaces that tell a story and hold up to close inspection.

Featured environment: Sundrift Isle

My first ever full-scale environment employs a chunky, high-contrast shape language and utilises modular kits and level blueprints for a fast and flexible assembly.

Video

Featured environment: Stylised Town

This stylised environment diorama was the last piece of work I submitted for my final year at university, boasting a vibrant atmosphere with a striking resemblance to Germanic architecture.

Video

Sunrise Temple Environment

My most popular piece on Sketchfab and one of my earlier works.

Futuristic Assault Rifle

One of favourite firearm designs I have produced for Sketchfab, I really enjoyed the hard surface modelling and texturing processes for this piece.

Stylised Table

A traditonal medieval-style table showcasing a bold and original art style.

Ember Mage's Monument

A smaller fantasy-style environment piece showcasing a similar art style to Sundrift Isle.

Connor Olohan

3D Environment Artist

© Connor Olohan 2021 - 2026. All rights reserved.