Unreal Engine 5 · Maya · Substance 3D Painter & Designer · ZBrush · Blender · SpeedTree · Unity
Cambridge, United Kingdom · First Class BA (Hons) in Computer Game Art · TIGA Accredited

I’m a 3D game environment & prop artist focused on building cohesive, game-ready worlds with strong composition, readable materials, and atmospheric lighting. I enjoy taking an environment from blockout through final polish—keeping performance, modularity, and presentation in mind, with a strong attention to detail.

My first ever full-scale environment employs a chunky, high-contrast shape language and utilises modular kits and level blueprints for a fast and flexible assembly.
3D Environment Artist
© Connor Olohan 2021 - 2026. All rights reserved.