Connor Olohan

3D Environment & Prop Artist

Unreal Engine 5 · Maya · Substance 3D Painter/Designer · ZBrush · Blender · SpeedTree · Unity

Cambridge, United Kingdom · First Class BA (Hons) in Computer Game Art · TIGA Accredited

About

I’m a 3D environment and prop artist creating cohesive, game-ready worlds with strong composition, readable materials, and atmospheric lighting. I take environments from blockout to final polish with performance, modularity, and presentation in mind—backed by a detail-driven approach.

What I do

I build environment scenes, modular kits, and prop sets for real-time engines—covering modeling, clean UVs, baking, texturing, set dressing, and lighting. My aim is to create spaces with clear storytelling that hold up both in wide shots and close-ups

Featured environment: Sundrift Isle

A full-scale environment, built with a bold, high-contrast shape language. Created using my own modular kits and UE5 level blueprints to enable fast iteration and flexible assembly

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Featured environment: Stylised Town

A stylised town environment with a vibrant mood and Germanic architectural influences, focused on strong silhouettes, material readability, and cohesive set dressing.

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Sunrise Temple Environment

My most-viewed Sketchfab piece—and an earlier project where I focused on clean forms, stylised materials, and lighting-driven presentation.

Futuristic Assault Rifle

One of my favourite hard-surface props—designed and built for Sketchfab. This piece was a great deep-dive into hard-surface modeling, edge control, and production-style texturing.

Stylised Table

A traditional medieval-style prop exploring a bold, hand-crafted stylised look—focused on shape language, surface breakup, and material definition.

Ember Mage's Monument

An animated, compact fantasy environment piece in the same stylised direction as Sundrift Isle, with an emphasis on focal-point composition, texture variation, and atmosphere.

Stylised Tree

A hand-crafted stylised tree designed for environment dressing and dioramas. This 4k version pushes a fuller canopy with more branches and smaller leaves to add extra breakup and detail, while keeping a bold, readable silhouette.

Alien Concept Head Bust

An original concept head sculpt for a humanoid alien character—built to explore forms, proportions, and facial structure with a clean, readable silhouette.

Asset Packs

Asset packs are one of my favourite things to make. I like designing a clear theme, pushing the materials, and making sure everything is optimised and easy to use. I share many of these packs on Sketchfab—it’s a great way to give back and connect with other artists.

Connor Olohan

For opportunities, enquiries, or collaborations, email or connect via the platforms below.

© Connor Olohan 2021 - 2026. All rights reserved.