Unreal Engine 5 · Maya · Substance 3D Painter/Designer · ZBrush · Blender · SpeedTree · Unity
Cambridge, United Kingdom · First Class BA (Hons) in Computer Game Art · TIGA Accredited

I’m a 3D environment, weapon and prop artist creating cohesive, game-ready worlds with strong composition, readable materials, and atmospheric lighting. I take environments from blockout to final polish with performance, modularity, and presentation in mind—backed by a detail-driven approach.
I build environment scenes, modular kits, weapons and prop sets for real-time engines—covering modeling, clean UVs, sculting, hard surface modelling, baking, texturing, set dressing, and lighting. My aim is to create spaces and props with clear storytelling that hold up both in wide shots and close-ups

A full-scale environment, built with a bold, high-contrast shape language. Created using my own modular kits and UE5 level blueprints to enable fast iteration and flexible assembly
For opportunities, enquiries, or collaborations, email or connect via the platforms below.
© Connor Olohan 2021 - 2026. All rights reserved.